louas iris policies

Wednesday, January 18, 2006

Decorations

Making judgments of value requires a basis for criticism: a way to determine whether the impact of the object on the senses meets the criteria to be considered art, whether it is perceived to be ugly or beautiful. Perception is always colored by experience, so a reaction to art as 'ugly' or 'beautiful' is necessarily subjective.

Because of its elusive nature, "good" art is not always, or even regularly, appealing. In other words, it does not have to be "nice-looking", and often depicts terrible images made for social, moral, or thought-provoking reasons.

Countless schools have proposed their own ways to define quality, yet they all seem to agree in at least one point: once their aesthetic choices are accepted, the value of the work of art is determined by its capacity to transcend the limits of its chosen medium in order to strike some universal chord (which, oddly enough, tends to be the most personal one).

Tuesday, January 17, 2006

Animation techniques

Traditional animation began with each frame being painted and then filmed. Cell animation, developed by Bray and Hurd in the 1910s, speeded up the process by using transparent overlays, so that characters could be moved without the need to repaint the background for every frame. More recently, styles of animation based on painting and drawing have evolved, such as the minimalist Simpsons cartoons, or the roughly sketched The Snowman.
Computer animation has advanced rapidly, and is now approaching the point where movies can be created with characters so lifelike as to be hard to distinguish from real actors. This involved a move from 2D to 3D, the difference being that in 2D animation the effect of perspective is created artistically, but in 3D objects are model in an internal 3D representation within the computer, and are then 'lit' and 'shot' from chosen angles, just as in real life, before being 'rendered' to a 2D bitmapped frame. Predictions that famous dead actors might even be 'brought back to life' to play in new movies before long have led to speculation about the moral and copyright issues involved. The use of computer animation as a way of achieving the otherwise impossible in conventionally shot movies has led to the term Computer generated imagery being used, though the term has become hard to distinguish from computer animation as it is now used in referring to 3D movies that are entirely animated.
Computer animation involves modelling, motion generation, followed by the addition of surfaces and then rendering. Surfaces are programmed to stretch and bend automatically in response to movements of a 'wire frame model', and the final rendering converts such movements to a bitmap image. It is the recent developments in rendering complex surfaces like fur and clothing textures that have enabled stunningly life-like animation. These surfaces even ripple, fold and blow in the wind, with every fibre or hair individually calculated for rendering. Architectural Outdoor Lighting outdoor villa lighting wiley x